Seymour Papert designes the programing language
LOGO as a computer language for children. Initially a drawing
program, LOGO controlled the actions of a mechanical "turtle,"
which traced its path with pen on paper. Electronic turtles made
their designs on a video display monitor. Papert emphasized creative
exploration over memorization of facts: "People give lip
service to learning to learn, but if you look at curriculum in
schools, most of it is about dates, fractions, and science facts;
very little of it is about learning. I like to think of learning
as an expertise that every one of us can acquire."